The Sims Extra S 2

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We have detected that you are using an Ad-blocker plugin. This means our main source of income to cover bandwidth costs is blocked when you are using our free service. After I made a extra CEP for the PatioPlastics Chair dharden asked me how this works with Michelle's add-ons. And I had to say that it has no effect on it.

  1. Download Sims Extra Content
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The Sims™ 2 Extras contains two applications that allow you to expand your Sims™ 2 experience! The Sims ™ 2 Body Shop The Sims™ 2 Body Shop allows you to not only design and share your Sims with friends, but create custom clothes and items for your Sims.

Note: For the best experience, please run The Sims™ 2: Super Collection prior to using The Sims™ 2 Body Shop. The Sims ™ 2 Package Installer The Sims™ 2 Package Installer allows you to install your friends Sims and Lots into your Sims™ 2 neighborhoods. Note: For the best experience, please run The Sims™ 2: Super Collection prior to using The Sims™ 2 Package Installer. Installing The Sims™ 2 Extras. Once the download has finished, double-click The Sims™ 2 Extras.dmg. After The Sims™ 2 Extras window has opened, simply drag The Sims™ 2 Body Shop and The Sims™ 2 Package Installer into the applications folder.

After the files have copied to your applications folder, close The Sims™ 2 Extras window. Drag The Sims™ 2 Extras icon from your desktop to the trash to eject the The Sims™ 2 Extras.dmg (this will not delete the file from your machine). Creating, Sharing and Installing Sims Creating Sims. Launch The Sims™ 2 Body Shop. Select Build Sims from the top menu options. Select Build or Clone Sims. Select the Plus (+) to create a new Sim.

At this point, you can customize your new Sim’s gender, age, genetics, and clothes. Once you are happy with your Sim’s look, select Done Building Sim. The next time you launch The Sims™ 2: Super Collection, the newly created Sim will be in the Create A Sim Sim Bin. Note: You can modify an existing Sim by first selecting the Sim and then selecting the Clone Sim button.

Any changes made will be made to the newly cloned Sim, leaving the original intact. Sharing Sims. Launch The Sims™ 2 Body Shop. Select Build Sims from the top menu options. Select Package Sims. Select the Sim you wish to share. Select Package Sim to File.

Provide your Sim with a name and description. Select Accept. A.Sims2Pack file will appear on your desktop using the Sims name. Installing Sims. Double-click on the.Sims2Pack file of the Sim you would like to install.

Select Install inside The Sims™ 2: Package Installer to complete the installation. The next time you launch The Sims™ 2: Super Collection, the newly installed Sim will be in the Create A Sim Sim Bin. Note: In order to see the Sim in the Sim bin, you must select the appropriate gender and age of the Sim. Elderly Sims will not show up in the Teenager bin, for example. Young Adult sims can only be seen when creating a Sim while in a Sims™ 2 University neighborhood. Creating, Sharing and Installing Custom Parts Creating Custom Parts The Sims™ 2 Body Shop allows you to not just create Sims, but to also create and modify their clothes and genetics (skin color, hair, and eyes!) Note: Modifying clothes and genetics will require the use of additional graphic software.

Launch The Sims™ 2 Body Shop. Select Create Parts from the top menu options. Select Start New Project. Select the Sim part to create (Genetics, Facial Hair, Makeup & Glasses or Clothing). Select the part to modify.

Select Export Selected Textures. Enter and accept the project name. In Finder, select Go Go to Folder.

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Enter the following location in the text field: /library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Projects/. Select the folder that matches your current project’s name. Using your preferred graphic editing software, modify the graphic files in this folder. Once your happy with your changes, return to The Sims™ 2 Body Shop. Select Import to Game. The next time you launch The Sims™ 2: Super Collection, your newly create Sims part will be accessible when creating a Sim.

Note: At any time you can make changes to an existing project by select Load Project instead of selecting Start New Project. Sharing Custom Parts from The Sim2 ™ 2 Body Shop Note: In order to share Custom Parts, you first have to import them into The Sims™ 2: Super Collection. In Finder, select Go Go to Folder.

Enter the following location in the text field: /library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/SavedSims/. Look for the.package file with the name of the project you wish to share. Note: These files may begin with random numbers and letters followed by an underscore. The project name comes after the underscore. Copy this file to your desktop. Note: Feel free to rename the file after copying it to your desktop.

Just make sure to keep the.package at the end! Installing Custom Parts. In Finder, select Go Go to Folder. Enter the following location in the text field: /library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/SavedSims/. Drag and drop the.package file of the Custom Part into the SavedSims folder. The next time you launch The Sims™ 2: Super Collection, your newly create Sims part will be accessible when creating a Sim.

Sharing and Installing Lots Sharing Lots from within The Sims ™ 2: Super Collection. Launch Sims™ 2: Super Collection. Find the lot you would like to share. Select the lot, but don’t enter it. Select the info button on the lot information screen. Select Package Lot.

Select Package Lot to a file. Select Accept. A dialogue window will tell you where to find your newly packaged lot. Note: For a quick way to access your lots:. In Finder, select Go Go to Folder. Enter the following location in the text field: /library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/PackagedLots/ Installing Lots.

Double-click on the.Sims2Pack file of the lot you would like to install. Select Install inside The Sims™ 2: Package Installer to complete the installation.

The next time you launch The Sims™ 2: Super Collection, the newly installed lot will be in the Lots & Houses Bin in game. Note: The first time you open a.Sims2Pack file you may receive a warning dialogue saying “You are opening the Application “The Sims™ 2: Package Installer” for the first time. Are you sure you want to open this application? If you see this warning, select open. Note: It is recommended that when packaging lots from existing neighborhoods (such as Veronaville) that the lot be placed in the same neighborhood.

14 June 2017 Update: BugFix: after some pondering I've decided to fix what I think was a bug in the play on sand interaction (the official one, used even w/o the mod): a Sim could be user directed to play on a sandcastle currently 'used' by another Sim only to get routing failure. DISCALIMER This mod will only work if you believe in the power of friendship. Uhm, my bad, I got this confused with My Little Pony. Mod Info Developed and tested on game version 1.67. Mod Description - New Terrain Interaction: Play on Puddle (was previously in ) This is its right place. Download the updated version (19th April 2017 or a later version) of that mod or you'll have a double. With a toddler as active Sim, click on a puddle (a rain one from Season EP or a regular one) and the little milk drinker will go wild.

For fun and loss of hygiene (this may seem counter-intuitive but my reasoning is that diaper or bottom part of the outfit gets wet). It also works autonomously. Note: Replaced the splashing sound (was way too loud) with a quieter one (fxpondsplash instead of hottubsplash) - Replaced PlayOnSand (Terrain.PlayOnSand and PlayOnSandJig.PlayOnSand) with a version that allows toddlers too to play on terrain and sandbox. Officially Generations is required. But me thinks only officially, all assets seems to be in the BaseGame files (except maybe some of the items that can be discovered), but still I've kept the check on the CodeVersion in the related ITUN resources. Note: toddlers' animations are way more repetitive than children's. Note: playing on sand (on the terrain paint) works autonomously only on beach-type lots (not my doing, but sounded about right so I didn't feel the need to change it).

Note: toddlers can't bury stuff nor discover stuff. They can't learn the related hidden skill, so they won't create a castle but just keep messing around with the mound. Little fix: I've also overriden (?) the related xml to reduce the max duration from 24 sim-hours to 3 sim-hours, but regardless of the duration now the interaction gets interrupted if motives are critical. Question: 'Ask to join' didn't work even w/o the mod, right? Note: don't eliminate sandCastles with the cheat (or does that comes from a mod?) SHIFT+CLICK Object. Destoy (or Eliminate, not sure about the English localization).

Doing that will leave the related jig behind (a jig is an object used to reserve a space, to make room for something, usually an animation) - New Terrain Interaction: EatSnow (Seasons Required). While listening to the rock station on the stereo (Seasons required, but I'm not so sure if that station is really used, so I've also included Electronica to be safe) or to a rock jam session, toddlers can use the head-banging animation as seen on the screenshot. If you dislike that, it can be easily disabled. You may recognize the 'turn' animation, it's modified from the age transitioning animation. New scripted object: a box of crayons.

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If in a toddler inventory, can be used to scribble on walls. The object itself and the prop used in the animations are pretty lame. Ct service corp. Found in BuyCatalog: - ByFunction/Kids/Misc - ByRoom/Nursery/Toys You can buy/make crayons using the or add them to the shopping list of grocery-type Rabbit Holes ( mod required) using the name ArsilCrayons. In the description of my mod you can find detailed instructions on how to do the latter (it's inside a spoiler tag/button).

I've clearly used the streeArt/tagBag as reference, and being lazy I've kept its system for storing images (they are material-states of the mesh), so there's no xml database easy to modify to add new pictures. Note: placing the frame on the wall is user-directed only, but once placed Sims will scribble autonomously. Scribbling on walls increases the painting skill, but it's clamped at level 3 (to be in line with similar existing things: mirror/charisma, blocks/logic, etc). Toddlers with the Artistic trait will have more pictures to choose from (others will catch up on level up) and have the exclusive on the last 2 pictures (there are 12 pictures in total). Tweaking Each interaction can be disabled from the CONFIGURATION xml. Some of the features are more or less tunable. This mod overrides the following resources, check with Dashboard if you already have a mod the replaces them.

If you also use Child2Toddler2Baby you'll get a conflict report: it's all right, the two mods have a few animations in common. XML PlayInSandJig 0x0333406C-0x00000000-0xB5B8DD191B11FBFA ITUN PlayOnSandBox 0x03B33DDF-0x00000000-0x30DF73BDA6018E4C ITUN PlayInSandTerrain 0x03B33DDF-0x00000000-0xD93CA2EB9D68101A ITUN PlayInSandPlayInSandJig 0x03B33DDF-0x00000000-0x91958B644BB820E4 ITUN DestroySculpturePlayInSandJig 0x03B33DDF-0x00000000-0xE5C6F711DDC55076 ITUN AutonomousPlayInSandSim 0x03B33DDF-0x00000000-0x874C9A8FF82273FC Final Note The file is so big because there are a lot of textures. The number of animations doesn't help either.

Additional Credits All respective authors and contributors of the tools and tutorials for modding TS3. MTS and all modders who made the game much more enjoyable. For contributing. Changelog (ordered from more recent to older changes) 14 June 2017 Update: BugFix: after some pondering I've decided to fix what I think was a bug in the play on sand interaction (the official one, used even w/o the mod): a Sim could be user directed to play on a sandcastle currently 'used' by another Sim only to get routing failure. 25 April 2017 Update. Added NGMP entry for crayons, ArsilCrayons, to use it with Generic Food Maker or add it to the shopping list of grecery-type Rabbit Holes. New mesh for the crayon (the prop used in the animation) by Naus Allien.

Improved the scribbling animation: crayon on the right hand, a bit of clipping with the thumb but fuck it. Now if toddlers don't have crayons in their inventory they can't use the scribble interaction just to be notified that they don't have crayons!. Now toddlers can scribble autonomously (once placed the 'frame'). Note: a toddler can't scribble on a existing scribble (clearly started by someone else) that requires a higher painting skill level (having the artistic trait counts as a +1). No more playing in sand/sandbox/puddles when there's snow covering the ground.